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[推荐]领悟“漂移” 迎接“Drift!”时代到来

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发表于 2008-10-23 16:47:05 | 显示全部楼层 |阅读模式
< class=p0 style="MARGIN: 0cm 0cm 0pt; LINE-HEIGHT: 13.5pt"><FONT face=宋体><B><SPAN style="FONT-SIZE: 10.5pt; COLOR: red">“</SPAN></B><B><SPAN style="FONT-SIZE: 10.5pt; COLOR: red; mso-bidi-font-family: 'Times New Roman'">漂移</SPAN></B><B><SPAN style="FONT-SIZE: 10.5pt; COLOR: red">”</SPAN></B><B><SPAN style="FONT-SIZE: 10.5pt; COLOR: red; mso-bidi-font-family: 'Times New Roman'">的定义</SPAN></B><SPAN lang=EN-US style="FONT-SIZE: 9pt; COLOR: red; FONT-FAMILY: &#718;&#805;"><?xml:namespace prefix = o ns = "urn:schemas-microsoft-comfficeffice" /><o:p></o:p></SPAN></FONT></P>
< class=p0 style="MARGIN: 0cm 0cm 0pt; LINE-HEIGHT: 13.5pt"><SPAN lang=EN-US style="FONT-SIZE: 10.5pt; FONT-FAMILY: 'Times New Roman'"><o:p>&nbsp;</o:p></SPAN></P>
< class=p0 style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21pt; LINE-HEIGHT: 13.5pt"><FONT face=宋体><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">漂移</SPAN><SPAN style="FONT-SIZE: 10.5pt">(<SPAN lang=EN-US>D</SPAN></SPAN></FONT><SPAN lang=EN-US style="FONT-SIZE: 10.5pt; FONT-FAMILY: 'Times New Roman'">rift</SPAN><SPAN style="FONT-SIZE: 10.5pt"><FONT face=宋体>、<SPAN lang=EN-US>D</SPAN></FONT></SPAN><SPAN lang=EN-US style="FONT-SIZE: 10.5pt; FONT-FAMILY: 'Times New Roman'">rifting</SPAN><FONT face=宋体><SPAN style="FONT-SIZE: 10.5pt">)</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">是赛车术语</SPAN><SPAN style="FONT-SIZE: 10.5pt">,</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">指让车头的指向与车身实际运动方向之间产生较大的夹角,使车身侧滑过弯的系列操作。其目的是为了克制过弯时的转向不足,但在</SPAN><SPAN style="FONT-SIZE: 10.5pt">一般</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">路面</SPAN><SPAN style="FONT-SIZE: 10.5pt">因</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">抓地力</SPAN><SPAN style="FONT-SIZE: 10.5pt">等环境因素影响,“漂移”较难实现。通常</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">在</SPAN><SPAN style="FONT-SIZE: 10.5pt">长途</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">拉力赛中,</SPAN><SPAN style="FONT-SIZE: 10.5pt">“漂移”相对较为常见,它极大增强</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">了赛车运动的观赏性。</SPAN><SPAN lang=EN-US style="FONT-SIZE: 9pt; FONT-FAMILY: &#718;&#805;">&nbsp;<o:p></o:p></SPAN></FONT></P>
< class=p0 style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21pt; LINE-HEIGHT: 13.5pt"><SPAN lang=EN-US style="FONT-SIZE: 10.5pt; FONT-FAMILY: 'Times New Roman'"><o:p>&nbsp;</o:p></SPAN></P>
< class=p0 style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21pt; LINE-HEIGHT: 13.5pt"><FONT face=宋体><SPAN style="FONT-SIZE: 10.5pt">当然,以上在现实世界阻碍“漂移”的因素在《飚车》游戏中得到了改良。配合全新打造的“<SPAN lang=EN-US>Drift! Plus </SPAN>漂移”套件,无论是巍峨的山道还是平坦的锦标赛道 —— 统统不在话下。您需要的只是针对不同的路况和赛道特点进行适当的装备相互搭配即可。<SPAN style="COLOR: red">在《飚车》中,合理的车辆改装及装备搭配是“漂移”致胜的关键因素之一。</SPAN></SPAN><SPAN lang=EN-US style="FONT-SIZE: 9pt; COLOR: white; FONT-FAMILY: &#718;&#805;"><o:p></o:p></SPAN></FONT></P>
< class=p0 style="MARGIN: 0cm 0cm 0pt; LINE-HEIGHT: 13.5pt"><SPAN lang=EN-US style="FONT-SIZE: 10.5pt; COLOR: white; FONT-FAMILY: 'Times New Roman'"><o:p>&nbsp;</o:p></SPAN></P>
< class=p0 style="MARGIN: 0cm 0cm 0pt; LINE-HEIGHT: 13.5pt"><FONT face=宋体><B><SPAN style="FONT-SIZE: 10.5pt; COLOR: red">“</SPAN></B><B><SPAN style="FONT-SIZE: 10.5pt; COLOR: red; mso-bidi-font-family: 'Times New Roman'">漂移</SPAN></B><B><SPAN style="FONT-SIZE: 10.5pt; COLOR: red">”</SPAN></B><B><SPAN style="FONT-SIZE: 10.5pt; COLOR: red; mso-bidi-font-family: 'Times New Roman'">产生的条件</SPAN></B><SPAN lang=EN-US style="FONT-SIZE: 9pt; COLOR: red; FONT-FAMILY: &#718;&#805;"><o:p></o:p></SPAN></FONT></P>
< class=p0 style="MARGIN: 0cm 0cm 0pt; LINE-HEIGHT: 13.5pt"><SPAN lang=EN-US style="FONT-SIZE: 10.5pt; FONT-FAMILY: 'Times New Roman'"><o:p>&nbsp;</o:p></SPAN></P>
< class=p0 style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21pt; LINE-HEIGHT: 13.5pt"><FONT face=宋体><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">漂移产生的条件归咎到底就是一个:后轮失去大部分</SPAN><SPAN style="FONT-SIZE: 10.5pt">(</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">或者全部</SPAN><SPAN style="FONT-SIZE: 10.5pt">)</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">抓地力,同时前轮能保持抓地力</SPAN><SPAN style="FONT-SIZE: 10.5pt">(</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">最多只能失去小部分,最好是获得额外的抓地力</SPAN><SPAN style="FONT-SIZE: 10.5pt">)</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">;</SPAN><SPAN style="FONT-SIZE: 10.5pt">此</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">时只要前轮有一定的横向力,车</SPAN><SPAN style="FONT-SIZE: 10.5pt">身即形成</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">甩尾,</SPAN><SPAN style="FONT-SIZE: 10.5pt">从而</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">产生漂移。</SPAN><SPAN lang=EN-US style="FONT-SIZE: 9pt; FONT-FAMILY: &#718;&#805;">&nbsp;<o:p></o:p></SPAN></FONT></P>
< class=p0 style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21pt; LINE-HEIGHT: 13.5pt"><SPAN lang=EN-US style="FONT-SIZE: 10.5pt"><o:p><FONT face=宋体>&nbsp;</FONT></o:p></SPAN></P>
<P class=p0 style="MARGIN: 0cm 0cm 0pt; LINE-HEIGHT: 13.5pt"><FONT face=宋体><B><SPAN style="FONT-SIZE: 10.5pt; COLOR: red">“漂移”</SPAN></B><B><SPAN style="FONT-SIZE: 10.5pt; COLOR: red; mso-bidi-font-family: 'Times New Roman'">中的控制</SPAN></B><SPAN lang=EN-US style="FONT-SIZE: 9pt; COLOR: red; FONT-FAMILY: &#718;&#805;"><o:p></o:p></SPAN></FONT></P>
<P class=p0 style="MARGIN: 0cm 0cm 0pt; LINE-HEIGHT: 13.5pt"><FONT face=宋体><SPAN lang=EN-US style="FONT-SIZE: 9pt; FONT-FAMILY: &#718;&#805;">&nbsp;</SPAN><B><SPAN lang=EN-US style="FONT-SIZE: 10.5pt; FONT-FAMILY: 'Times New Roman'"><o:p></o:p></SPAN></B></FONT></P>
<P class=p0 style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21pt; LINE-HEIGHT: 13.5pt"><FONT face=宋体><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">如果是用手刹产生</SPAN><SPAN style="FONT-SIZE: 10.5pt">“</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">漂移</SPAN><SPAN style="FONT-SIZE: 10.5pt">”</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">的,那么当车旋转到你所希望的角度后,就应该放开手刹了。 </SPAN><SPAN lang=EN-US style="FONT-SIZE: 9pt; FONT-FAMILY: &#718;&#805;"><o:p></o:p></SPAN></FONT></P>
<P class=p0 style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21pt; LINE-HEIGHT: 13.5pt"><FONT face=宋体><SPAN lang=EN-US style="FONT-SIZE: 9pt; FONT-FAMILY: &#718;&#805;">&nbsp;</SPAN><SPAN lang=EN-US style="FONT-SIZE: 10.5pt; FONT-FAMILY: 'Times New Roman'"><o:p></o:p></SPAN></FONT></P>
<P class=p0 style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21pt; LINE-HEIGHT: 13.5pt"><FONT face=宋体><SPAN style="FONT-SIZE: 10.5pt">“</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">漂移</SPAN><SPAN style="FONT-SIZE: 10.5pt">”行进</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">中途的任务就是要<SPAN style="COLOR: red">调整车身姿势</SPAN>。因为路面</SPAN><SPAN style="FONT-SIZE: 10.5pt">宽窄</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">、路线弯曲程度、</SPAN><SPAN style="FONT-SIZE: 10.5pt">车辆</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">的过弯特性等因素是会经常变化的。所以车手经常要控制方向、油门、刹车、甚至</SPAN><SPAN style="FONT-SIZE: 10.5pt">档位</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">,以让汽车按照车手所希望的路线行驶。</SPAN><SPAN lang=EN-US style="FONT-SIZE: 10.5pt; FONT-FAMILY: 'Times New Roman'"><o:p></o:p></SPAN></FONT></P>
<P class=p0 style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21pt; LINE-HEIGHT: 13.5pt"><SPAN lang=EN-US style="FONT-SIZE: 10.5pt; FONT-FAMILY: 'Times New Roman'"><SPAN style="mso-spacerun: yes">&nbsp;</SPAN><o:p></o:p></SPAN></P>
<P class=p0 style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21pt; LINE-HEIGHT: 13.5pt"><FONT face=宋体><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">先说明一点原理:<SPAN style="COLOR: red">要让车轮滑动距离长,就应尽量减小车轮与地面间的摩擦力;要让车轮少滑动,就应尽量增大摩擦力</SPAN><SPAN style="COLOR: white">。</SPAN>其中,让车轮太慢转动的方法即踩脚刹或者拉手刹了(</SPAN><SPAN style="FONT-SIZE: 10.5pt">重点提示</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">:</SPAN><SPAN style="FONT-SIZE: 10.5pt">一般</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">脚刹是作用于四个车轮,手刹是作用于后轮的</SPAN><SPAN style="FONT-SIZE: 10.5pt">;除了有特别设计的车型除外</SPAN><SPAN style="FONT-SIZE: 10.5pt; mso-bidi-font-family: 'Times New Roman'">)。 </SPAN><SPAN lang=EN-US style="FONT-SIZE: 9pt; FONT-FAMILY: &#718;&#805;"><o:p></o:p></SPAN></FONT></P>
<P class=p0 style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21pt; LINE-HEIGHT: 13.5pt"><FONT face=宋体><SPAN lang=EN-US style="FONT-SIZE: 9pt; FONT-FAMILY: &#718;&#805;">&nbsp;</SPAN><SPAN lang=EN-US style="FONT-SIZE: 10.5pt; FONT-FAMILY: 'Times New Roman'"><o:p></o:p></SPAN></FONT></P>
<P class=p0 style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21pt; LINE-HEIGHT: 13.5pt"><SPAN style="FONT-SIZE: 10.5pt"><FONT face=宋体>在《飚车》中同样具有“手刹”(名为“甩尾”)以及“脚刹”(名为“刹车”)的功能设计。玩家可以视不同的赛道情况和环境影响,使用这两种不同的刹车减速方式来完成对车辆的最佳控制。</FONT></SPAN></P>
<P class=p0 style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21pt; LINE-HEIGHT: 13.5pt"><SPAN style="FONT-SIZE: 10.5pt"><IMG src="http://ctr.joyzone.com.cn/fileupdate/ctr56/ctr1224655176450.jpg"></SPAN><SPAN lang=EN-US style="FONT-SIZE: 9pt; FONT-FAMILY: &#718;&#805;"><o:p></o:p></SPAN></P>
发表于 2010-11-24 18:35:07 | 显示全部楼层
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